Housemarque made the announcement Friday on Twitter. The Returnal 1.3.6 patch will go live on May 8 at 11 AM GMT/4 AM PDT, but warned players to still disable the auto-update feature on their PlayStation 5 in the meantime.
Though Returnal received generally positive reviews for its blend of bullet-hell action and roguelike progression, including from IGN, a common criticism was that Returnal’s single-life runs could take upwards of two hours. That issue is compounded by the fact that you can’t save your game mid-run. The only way to theoretically “save” your progress is to put your PS5 in rest mode, but any auto-update applied to Returnal would result in your current run being wiped.
Housemarque released Returnal’s 1.3.3 patch on Wednesday, which contained a number of standard bug fixes, but unexpectedly resulted in players having their save files corrupted. At the time, the only way to fix the issue was to redownload Returnal. Housemarque quickly released a patch that reverted the game back to its 1.3.1 state.
Now, Returnal’s 1.3.6 patch will also address a number of bugs and issues, including stability fixes, pre-order cosmetics blocking progress, incorrect healing behavior, custom controller mapping issues, and more.
In the age of excellent roguelikes such as Hades, Returnal has spurred plenty of discussion on what makes a great roguelike adventure. IGN’s own senior news editor Kat Bailey says that Returnal isn’t too difficult, it’s just too long for its own good. If you’re wondering how to have a better run in Returnal, check out our wiki guide where we answer what to do first in Returnal, 23 things Returnal doesn’t tell you, and how to unlock the secret ending.
Joseph Knoop is a writer/producer/patch note for IGN.