“And that’s going to continue throughout the next year or so, where we’re going to continue to announce projects that are more representative of the legacy of the old Lucasfilm Games that we’re now trying to live up to.”Those games will include Star Wars projects from EA, who previously held that license exclusively. “While we may not have a lot of details to share at the moment,” says Reilly, “we’ve got a number of projects underway with the talented teams at EA.”
And it’s not just about a slate of games in development already – it’s clear that Lucasfilm Games is now accepting pitches for games based on its licenses, too: “We’re looking to work with best-in-class teams that can make great games across all of our IP,” Reilly continues.
“We’ve got a team of professionals here at Lucasfilm Games who can work with the developers, shape the stories, shape the creative, shape the games, to make them really resonate with fans and deliver across a breadth of platforms, genres, and experiences so that all of our fans can enjoy the IPs that they know and love.”In the course of half a week, Star Wars games, and Lucasfilm games as a whole, feel like a far more open proposition, with the possibility of many different developers’ take on the source material. What comes of this new approach is yet to be seen, but Reilly makes clear that it may not be too long until we see more, saying, “This is just the beginning of what I think is going to be a very exciting year for Lucasfilm Games.”
As for what we already know, Lucasfilm Games is a new brand covering Star Wars games and beyond, created by multiple developers and publishers. So far, that includes an Indiana Jones game from MachineGames (Wolfenstein: The New Order), and a story-driven open world Star Wars game from Ubisoft Massive (The Division).