There are some significant differences, however; Super7 challenges can be created starting wherever you choose (rather than pre-set points on the map) and they can now be filled with stunt jumps, props, and other structures via a custom map editing tool.
What did you think?
Have you played Forza Horizon 4?
That’s right: Super7 sets you loose in Forza Horizon 4’s map of Britain with an armful of items you can drop and position virtually wherever you wish. The map editor is quite straightforward to use, and placing and adjusting items around the world is mostly painless. Items can be automatically snapped to the ground at first, but they can subsequently be skewed, twisted, overlapped, and even partially buried to suit your requirements. So far I’ve created a snaking drift course through the train yard hemmed in with shipping containers, concrete blocks, and railway wagons – and also a simple burnout pad – and the process was very easy. Other users so far have created everything from incredibly narrow mazes for the Peel P50 to skate park-style stunt arenas, and from dinosaur-filled forest follies to megaramps that stretch miles into the air. The amount of stunt objects and props available seems a little slim (particularly following so closely in the wake of Dirt 5’s ‘Playgrounds’ stunt track editor), although I guess there’s every possibility that additional items, ramp types, and so on could be added going forward.
Forza Horizon 4 Super7
Super7 itself refers to the fact that, when beginning the mode, your task will be to complete seven user-created challenges selected for you. Beat all seven Super7 challenges and an exclusive reward awaits. In the modest pool of challenges submitted by early Super7 players, not all of them were home runs – but challenges you find too frustrating or too boring can immediately be swapped for fresh ones.
The prop budget for dropping items on the map can support a decent amount of them, although if you want to totally close-off a course to prevent other players from using the open world to completely bypass it, your design can’t really be too long unless you plan it in a way that utilises existing structures already permanently on the map as extra barriers.
Like The Eliminator, the compulsive Battle Royale Mode that Playground Games added to Forza Horizon 4 this time last year, Super7 will have its own dedicated tab in the Pause Menu. This makes it easy to browse new challenges and see what’s trending. Playground Games will also curate picks of its own. Also like The Eliminator, Super7 also has unique rewards for progressing through the tiers, including the all-time classic 1924 Austin Seven and the wonderfully wedge-shaped but famously unreliable 1979 Triumph TR7 Roadster. Progression through the tiers seems a little slow for now but it’s likely that it’ll be more appealing to tackle a steady stream of user-created challenges once the update arrives in the wild and the full power of the community’s creativity is fully unleashed within it.
Super7 will arrive as a free update tomorrow and will be available for all Forza Horizon 4 players on all available platforms.
Yet to try Forza Horizon 4? IGN’s review will fill you in on how it raised the open world racing bar. Rest assured, it’s never too late to get behind the wheel – especially since it looks better than ever on Xbox Series X/S.
Luke is Games Editor at IGN’s Sydney office. You can find him on Twitter sporadically @MrLukeReilly.